Final project newsletter published
As the Social Seducement project draws to a close, we are publishing our final newsletter. This reviews what we set out to achieve, reports on the results our game piloting produced and includes some wider reflections on gaming for entrepreneurship education.

Whilst the project draws to a close, we will continue to work on supporting the take up of the SocialPlaNet game and share this work via this website, social media and other channels.
We have now published our final project newsletter.
Newsletter download
Social Seducement events
We will run a number of local and international events.
We will organise regional workshops and seminars in London, Madrid and Perugia to explore innovative tools for inclusive entrepreneurship and introduce the Social Seducement game. More details comings shortly.
We will also run two international events:
  • Inclusive Entrepreneurship through on-line Role Play Game. The experience of Social Seducement (Sweden) in autumn 2016. Programme coming soon!
  • Building an Entrepreneurial Ecosystem in Your City. The experience of Social Seducement, Belgium, Autumn 2017
to sign up to the events

News archive

Social Seducement Final Seminar

Promoting Social Economy enterprise creation as a key tool for empowerment and active citizenship: the added value of online (learning) games.

Social economy has gained new momentum nowadays as an alternative way of ‘doing business’, as an opportunity to reap the benefits of developing entrepreneurial activities collectively, of pooling capacities and knowledge, sharing risks etc. Many perceive it (above all) as a ‘new’ tool for employment creation. However, there is much more to it.

Many social economy entrepreneurs see it as an opportunity to take their life (back) into their own hands, to shape their own future together with others, to experience democracy also in economy, to contribute to the strengthening of communities and solidarity, to gain self-confidence and feel co-owner of a project. Obviously, one does not become a social economy entrepreneur from one day to the other.
Some programmes and initiatives providing assistance already exist. However, a majority of training schemes for enterprise creation are often not adapted to the specific characteristics of the social economy and/or do not have appropriate tools to reach out to a diversity of persons.

Which potential could collective online (role play) games or gamified learning have in this context?
Starting from a snapshot of the Belgian context regarding social economy and enterprise creation in the field of social economy, this seminar will present the Social Seducement initiative and one of its main outputs – SocialPlaNet. SocialPlaNet is an online game, which has been designed as a gamified learning platform providing unemployed with an idea of social economy entrepreneurship and an opportunity to simulate the shaping of a social economy ‘business idea’ in a group.

Check out the 
DRAFT PROGRAMME  and  REGISTER  by 12 May 2017!

SocialPlaNet update

The SocialPlaNet game, developed by the Social Seducement project, is now available and being tested across Belgium, Italy, Spain, Sweden and the UK! The online game, which has been designed as a gamified learning platform, is addressing disadvantaged groups with a special focus on unemployed. Our aim is to train and entertain players supporting them in the acquisition of knowledge, skills and attitudes to create and run successfully a Social Economy Enterprise. The game is available in English,  French, Italian, and Spanish.

If you would like to be involved in the piloting or are interested in knowing more about the game, please contact us at the following email addresses:

U.K: [email protected]
Italy: [email protected]
Belgium: [email protected]
Spain: [email protected]
Sweden: [email protected]

Serious gaming for social inclusion

The Spanish Social Seducement national seminar "Serious gaming for social inclusion" took place on March 15, hosted by UNIR in its premises in Madrid. During the seminar, attended by government, higher education institutions and companies' representatives, the aims and objectives of the project were presented, together with key highlights from the SocialPlanet game. The discussion following the presentation was very lively and focused particularly on how the project and its game can contribute to employability, not just with reference to the main target group of the project (the unemployed), but also as concerns students graduating from universities.  

Social Seducement and YouthSport cooperating!

YouthSport works with young Europeans between 18 and 30 years of age,
with a passion for sports and an interest in starting or continuing a
training programme on self-entrepreneurship.

It will develop a training programme, innovative in Europe, that combines the principles of social economy with management of the sports environment.

YouthSports runs two of our game piloting groups with unemployed 18-30 year olds interested in social entrepreneurship in the field of sports. 

REVES Annual Conference

We are joining social economy organisations from across Europe at REVES' annual conference in Tulln (Austria). As well as joining discussions on the topic of  Regions & alternative markets for a social and sustainable, citizen-driven Europe, we're looking forward to telling delegates about our game. If you can't be at the conference, take a look at our poster here:


Event in Madrid presenting Social Seducement game

UNIR (Universidad Internacional de la Rioja) is organising a local event is Spain to present the Social Seducement game and discuss about the potential of technological innovation to support social inclusion. 
The Seminar is hosted in the UNIR premises of Madrid (Calle Almansa, 101) on Monday March 6, from 4 to 6.30 pm.

Facilitator Training

Between 3rd and 5th of October 2016 we were in Rome training our 15 Social Seducement facilitators.

During this week the group had the opportunity to immerse themselves in the game, experience facilitating online groups and explore topics around social entrepreneurship.

More information and registration

Places available: Conference in March about the role of social economy​​​

The conference taking place on 2nd March and bringing together representatives of local entities promoting social economy, will be highlighting the role of social economy as an indispensable promoter of active citizenship for all. Social Seducment will bring its added value by adding the innovation of the on-line role game play to the scenario of social inclusion from exclusion to empowerment through self-entrepreneurship. Key speeches will be from Reeves, Coompanion, LE MAT, and TIHR which are the partners mostly dealing with marginalisation and strategies to overcome it. Leading exponents of social economy will be sharing what they have learnt with policy makers from governments and agencies across Europe.

Download Agenda

Call for UK-based facilitators

The call is now closed.

Deadline for applications: 9am, 14th July 2016

Social Seducement is getting nearer to the piloting stage and so The Tavistock Institute for Human Relations (TIHR) is seeking three facilitators to lead the piloting of the new, serious online Role-playing game (RPG) in the UK between November 2016 and May 2017.  Successful applicants will be:

* Skilled facilitators, enthusiastic about the opportunity to contribute to the development of an innovative training tool which aims to empower people to develop social enterprise and employability skills;

* Experienced in supporting the development of social enterprise skills and/or at working with ‘disadvantaged’ groups.
At a time of change in the UK’s position within the EU, this is a chance to be part of an ongoing European partnership, which is working together to develop and provide engaging, learning opportunities for people wanting to find or create their own employment. Facilitators will be able to use the RPG in their future work with people and join an EU-wide facilitators’ network.   
To find out more about the role and how to apply, please click on the links below:

Facilitators' recruitment questionnaire
Facilitator competence portfolio
Call for facilitators
Storyboard poster for game
Draft game demo
Social Seducement newsletter
In this edition of our newsletter we presented general information about the project and our consortium.

We also offer an overview on the activities conducted during the first year of life of the project, and the results achieved so far.


Please get in touch
If you'd like to stay informed of project activities or would like to get involved in our project.
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